Not long ago, I submitted six poems to the Primers scheme launched by Nine Arches Press and The Poetry School. These were shortlisted and I was invited to submit twenty poems for consideration by the judges, Kathryn Maris and Jane Commane. It’s a great scheme, offering a year of mentoring and the chance to give readings at a few events. We’ll see what happens. A book of shortlisted poems will be available.
Also, my poem, ‘Labyrinth’, has been shortlisted for this year’s Live Canon International Poetry Competition. It will be performed, alongside other shortlisted poems, by the Live Canon retinue at Greenwich Theatre on the 22nd of November. Isabel Rogers, a great poet who I first met through the Live Canon comp., has also been shortlisted with her poem, ‘Boys in the Storm’.
You can read and listen to painter-poet Hugh Greasley’s ‘Water Tasting’ on the Chalk Legends website, as well as ‘Rendzinia’, and ‘Native Habitat’. All three poems will feature in our upcoming pamphlet, The Chalk Path, but ‘Water Tasting’ is a good introduction to Hugh’s work. It combines his imaginative inversions of the everyday with his talent for lyricism: painting with words.
The new poetry pamphlet I’ve been working on with Joe Franklin and Hugh Greasley has finally published. We really put a lot of work and
procrastination thought into this one. On seeing it, I’m satisfied with the result.
If you’d like a copy, let me know at firstname.lastname@example.org and I’ll post you one.
Three of my poems will appear in the winter issue of Urthona: Journal of Buddhism and the Arts. They are ‘Waiting for Al-Khidr’, ‘The Pearl’, and ‘How I Became a Prophet’.
Poetry news! ‘Shigeru’s Cave’ has been shortlisted for this year’s Live Canon International Poetry Competition. It’s a series of three Italian sonnets imagining one of the fathers of modern gaming, Shigeru Miyamoto, as a kind of schoolboy hermit exploring Platonic territories. Miyamoto is (of course) the creator of the Super Mario Bros. and Legend of Zelda games. Much has been made of his formative, solitary childhood playing in woods, caves and streams in the hills behind his family’s suburban home. Shigeru himself suggests a mysterious link between these early experiences of nature and the playful, tactile exploration that characterises his game design. The poem was inspired by this article in The New Yorker.